Child support system

Modernized a case tracking system for the State of Utah’s child support program, improving usability for agents managing individual family cases.

Project details

UX/UI designer

3 months

Design tasks

  • User research

  • Workshop facilitation

  • UI design

  • Lofi and hifi wireframes

  • Prototyping

  • Usability testing

Project team

  • 3 Design Researchers

  • 1UX/UI Designer

  • 1 UI Junior Designer

Tools

  • Sketch

  • Abstract

  • InVision

  • Miro

Background

The Utah Office of Recovery Service (ORS)'s primary mission is to promote responsibility. They help ensure that parents are financially responsible for their children by providing child support services and support for children in care. They also work to help ensure public funds are used appropriately through the efforts of our Bureau of Medical Collections.

The problem

The Office of Recovery Services desired to continue their modernization journey to ultimately enhance service to families and partners, improve program performance, and achieve the goals of the agency.

The constraints

  • Current system created in the 90's and has not been updated since

  • There is zero emphasis on HCD in current system

  • Only contracted to conduct research and provide design concepts - not full implementation

The goal

  • Bring ORS into the 21st century with a human-centered design approach

  • Use technology as a trusted partner

  • Cultivate a culture of care

My impact

  • Led UX redesign efforts for human-centered design team

  • Engaged users to directly incorporate their needs in system redesign

  • Facilitated four usability testing sessions

  • Presented final artifacts to stakeholders and account leadership

Discovery

User research

Approach

The team conducted a 5-week generative design research program to understand the experiences of Caseworkers at the State of Utah Office of Recovery Services when interacting with the office’s primary information system, ORSIS. The intent was to uncover insights that will inform a new design direction for the agency and enhance the experience of caseworkers performing work-related activities in ORSIS. 

In-depth interviews

The generative design research process drew from ethnographic research and co-design, an approach to designing that engages people with direct experience of a problem as fellow designers in the design process. This ensures that design outcomes address the true needs and wants of the stakeholder group.

Design mapping

We met with 19 ORS members from across the agency for more than 26 hours of in-depth interviews about their experiences with ORSIS, ORS, their individual workflows, and their hopes for the future of their workplace technologies.

Experience principles

Experience principles capture the important ways that caseworkers aspire to interact with ORSIS. They are non-negotiable guidelines that determine the design of any future system enhancements.

  1. Make it easy for me… because there are too many things to remember and work through

  2. Don't slow me down… because there are a lot of tasks I need to accomplish in my day

  3. Adapt to me… because I want ORSIS to understand me and my work

  4. Connect me to others… because I want to work with and learn from my colleagues

  5. Teach and guide me… because I want to learn quickly and perform at highest levels

  6. Communicate with me… because I want to hear and be heard

Process and interaction maps

Process maps depicted the workflows of caseworkers in three ORS functions: Intake, Pre-order and Post-order. All process maps were created in collaboration with the caseworkers.

Modes and mindsets

Modes

Modes are collections of tasks and actions that caseworkers perform while working towards a goal. For ORS, modes describe discrete states in the child support process of working a case through ORSIS.

  1. Prepare

  2. Gather

  3. Craft

  4. Evaluate

  5. Document

  6. Relay

  7. Coordinate and Communicate

  8. Support and Advise

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Mindsets

Mindsets are outlooks and behaviors people bring to the modes in which they engage. They are dynamic, meaning they are subject to change in response to external factors. For ORS, mindsets describe the motivations of caseworkers when engaging in certain tasks and highlight opportunities to design for encouraging desired behaviors among caseworkers.

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Develop

Current System Evaluation

After understanding the caseworker process, I started the wireframe development process and analyzed the current system they were using. The primary pain point they were facing was the frustration around having to navigate to multiple screens to gather the information they need to support a case.

Other Key Insights:

  1. Non-existent information architecture

  2. Accessibility and usability issues

  3. Inability to use a mouse to navigate

Initial Design Concept

Using the experience principles, modes, and mindsets uncovered during our research, we created initial screen designs to test our design assumptions and decisions.

We focused on their “go-to” screen when working on a case: the Case Profile.

Initial Design Enhancements:

  1. Provide information hierarchy and organization

  2. Consolidate case information in an easily accessible flow

  3. Notify users of key actions needed to be taken

  4. Ability to access multiple cases at a time

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Co-Design Workshop

A fundamental goal we had during this project was to include caseworkers in the design ideation process. We conducted co-design workshops to incorporate end-user thoughts, ideas, and vision through their participation in the creation process.

We had two caseworkers participating at the same time to ensure they had a partner to bounce ideas off of and provide creative support.

Using Miro, we conducted four activities during the workshop:

  1. Build a Duck

  2. First Impressions

  3. First Impressions Pt. 2

  4. Build Your Dream Site

 
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Activity 1: Build a Duck

  • Method: Serious play

  • Process: Have participants build a duck using building blocks

  • Goals: Get participants in the creative head space and awaken creative thinking. This also acted as a troubleshooting activity to make sure users understood how to use Miro.

 
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Activity 2: First Impressions

  • Method: Perceptual mapping

  • Process: Review and provide a rating for commonly used websites

  • Goals: Elicit preferences for page interaction, information organization and functionality

 
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Activity 3: First Impressions Pt. 2

  • Method: Perceptual mapping

  • Process: Review and provide a rating for current wires

  • Goals: Receive early evaluative feedback on ORSIS visual comps and seek validation of design decisions 

 

Activity 4: Build Your Dream Site

  • Method: Collaborative wireframing

  • Process: Using simple shapes, build components on the screen that you would love to have in future ORSIS

  • Goals: Receive direct feedback on wishlist items and improve current designs

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Testing

Usability Testing

We worked with a small set of caseworkers to expose usability defects of our initial design concepts. Our usability testing mainly focused on the caseworker's ease of using the design concept in their daily work, flexibility of the concept to enable desired functionality and the ability of the concept to meet its intended objective. 

Goal

Our goals were twofold: elicit feedback on the UI direction of ORSIS with a high-fidelity wireframe and test the overall design concept with a series of medium-fidelity wireframes.

Process

Due to COVID, we had to conduct our usability testing virtually. We invited five ORS participants to 30-minute remote testing sessions using Zoom. Wireframes were shared with participants using InVision, while the Zoom Annotate feature allowed participants to record their responses to prompts issued by the design team.

Results

  • 100% approval from participants of the concepts of an Agent Dashboard and comprehensive Case Profile page

  • 75% usability success the proposed design overall, suggesting a need for further design iterations.

Wrap-up

Final Design Recommendations

Using the findings from the co-design workshop and usability testing, we continued to improve on the existing screens.

Final UX Recommendations:

  1. Reorganize Workflow

    • Features: Consolidated view, information hierarchy, actionable steps, facilitate multi-tasking, bookmark their spot

  2. Integrated Workspace

    • Features: Inin (ORS's phone platform) integration, built-in screen sharing, digital productivity toolbox, document view, embedded calendar feature

  3. Streamline Collaboration

    • Features: Facilitate handoffs, pinned narratives, team viewer, notification of new cases, recent activity and notes

  4. Design for 21st Century

    • Features: Design for accessibility, augment search and intuitive navigation patterns, autosave, design for community

  5. Child at Center

    • Features: Organize work around youth, inspiring imagery, connect to purpose

Final Information Architecture

In the proposed design of ORSIS, case management is the focal point, with the critical Case Profile page playing the central role. The Case Profile houses all the relevant information needed to understand a child support case, including participants, narratives, and documents.

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Final Artifacts

The screens below display the final artifacts we submitted to the client.

Lessons learned

Key Learnings

  1. How to be proactive and take ownership of different aspects of the project (i.e. system set-up and deliverable coordination).

  2. Over communicate, especially in a virtual environment. It’s easy to get wrapped up in a design bubble.

  3. How to work in a very fast-paced environment - this project felt like an all-out sprint since day 1.

The masterpiece my fellow designer, Megan, created to commemorate our last day of the project.

The masterpiece my fellow designer, Megan, created to commemorate our last day of the project.